| May 15, 2023 01:05:51 |
dasquared
|
If a city has a river next to it it would need units on both sides of the river to put it under siege so it may need 3 or more units depending on the river bend. A city on the coast would need a naval unit or embarked unit to put it under siege as well as any land units on the other side. |
| May 15, 2023 01:05:25 |
dasquared
|
sorry, about siege, I think the issue was the coastqal city - I saw this - \"All units except for ranged and siege exert a 1 tile zone of control and to have a city under siege you need all the 6 surrounding tiles to be affected by a zone of control. Important to note is that zone of control does not affect over rivers or onto coastal tiles. So an inland city without a river would only need 2 units to put it under siege. If a city has a river next to it it would need units on both sides of the ri |
| May 14, 2023 23:28:35 |
dasquared
|
(hopes I got this right) |
| May 14, 2023 23:28:26 |
dasquared
|
it should be now yes |
| May 14, 2023 23:27:38 |
dasquared
|
every tile on city perimeter must be occupied or under zone of control, |
| May 14, 2023 23:26:52 |
dasquared
|
can move one to the stone tile |
| May 14, 2023 23:26:08 |
dasquared
|
if you siege that city it will not heal... |
| May 14, 2023 23:10:50 |
dasquared
|
pardon a possibly stupid question - doesn't putting that city close mean the cities can share or get more bonuses or something for districts, etc? |