| user name /\ | message | ||
|
w0ggie |
xcom lets play this some this weekend | ||
|
badloop |
look on your external menu under inventory, and then go down to materials and data | ||
|
badloop |
for mats | ||
|
badloop |
it doesn't take cargo space | ||
|
badloop |
for what its worth, early material grinding will save you time in the long run.... so scoop up everything at these emission sites. you'll use it all later | ||
|
badloop |
bingo | ||
|
jarrahw |
blue highlight is mission target | ||
|
badloop |
you can look on the navigation menu and it will tell you | ||
|
badloop |
that looks like your mission stuff, yes | ||
|
badloop |
do you have a salvage mission? | ||
|
badloop |
I mean, the cockpit itself is different in every ship. the captains chair is similar in most ships, other than gutamaya ships. | ||
|
edgewalker69 |
Phew, I thought the entire game was played from the same cockpit SeemsGood | ||
|
badloop |
no they are different in some ships... the HUD is relatively the same though | ||
|
edgewalker69 |
So does all the cockpits look the same regardless of what craft it is? DansGame | ||
|
badloop |
its like you're a natural after only one day. :-D | ||
|
jarrahw |
they won't worry you without cargo | ||
|
jarrahw |
look at help | ||
|
w0ggie |
too bad its kinda uncomfortable to play | ||
|
badloop |
its quite impressive in vr. thats the only way I play | ||
|
w0ggie |
especially the warp jumps | ||
|
w0ggie |
I play this game on my Index, its fucking amazing | ||
|
jarrahw |
it's annoying lol | ||
|
w0ggie |
the solution is: git gud | ||
|
jarrahw |
it powers up wh E n closer | ||
|
johnrjco |
Red and Blue | ||
|
johnrjco |
1 is primarily 2 is secondary | ||
|
jarrahw |
yep | ||
|
johnrjco |
Put it in a Diffrent Firegroups on you right pannel | ||
|
w0ggie |
you need cargo limpets | ||
|
jarrahw |
reassign to prime fire |